Still, I’ve played it for 140+ hours at the time of writing so can’t complain. I’ve beaten the levels I can with most combinations. I find the first couple of difficulty levels too easy and the next level up impossible so… I don’t really get much out of a run anymore. I like the pseudo-tower defence style gameplay. Your train is only so big and balancing getting those characters you need with their size is interesting. You really have to make the best of what you can get. Of course, you never know what cards and effects will be available. The sub-faction works as a secondary deck so there are more combinations here.Įach run is good fun with the ability to craft your deck to how you want it an option. On that, some factions are harder to play so give you more of a challenge and/or alternate playstyle.Īlso, which faction to choose as your main gives you a choice of specific Heroes to use as your main character. You can play as your favourite, or go with those that you don’t like as much and see what happens. The factions give you plenty of choices for different combinations. Of course, it doesn’t predict the future so some effects aren’t visible this way. ![]() ![]() This makes playing any card really easy so even if you don’t understand a card you can drag it around and see what will happen. When you go to play a new monster or effect, it updates as you drag it around allowing you to make the best choice. ![]() It does a very good job of showing you how much damage will be dealt at the end of the round. Legal and illegal moves are clear, costs are visible and damage and other stats are well laid out.
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